﻿
using CubeCube.Object;
using CubeCube.Utils;

namespace CubeCube.World
{
    public interface IFxListener
    {
        void PlaySound(string soundId, Vector position);
        void PlaySound(string soundId, CCObject fromObject);

        void PlayEffect(string effectId, Vector position);
        void PlayEffect(string effectId, CCObject fromObject);
    }
}
